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Projects

Game Announced…

by Patrick Sebring on Mar.26, 2010, under Game Development, Game Industry, Projects

Well we finally announced the game I’ve been working on since the end of Six Days in Fallujah. It’s hit all the game news sites and also has some walkthrough videos posted here. We’ve received a lot of good press and it looks like all the press demos went very well. Now it’s being shown to the public at PAX East and we’ll see the response from the masses.

Kotaku Hands On
G4 TV First Look

I know, shameless self-promotion … It’s always good to be able to finally show what you’ve been working on. I really believe people will be getting a lot of gameplay for the price :).

thanks,
-pat

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Stop all the downloading… Help computer.

by Patrick Sebring on Aug.04, 2009, under Game Development, Game Industry, Life, Projects

So it’s been a very long time since I’ve last updated anything here.  We recently had the latest Triangle Game Jam and were able to host it at our studio.  Had a blast and, though there were only 2 of us on our team, came away with something to show for it.  I’ve been playing a bit of NeoTokyo, a source mod created by two of my co-workers (among others) over nearly 5 years.

Very well polished mod for the initial release and an overall great game.  Of course I’m a sick bastard and love all things Ghost in the Shell.

I have some independent side projects brewing that I hope to mention something about soon but it’s all about reaching critical mass before then.  I hope everyone’s having a great summer and not sweating your balls off in the northwest.  We should be out there in September for my grandmother’s 90th bday.

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Updates from primates

by Patrick Sebring on Apr.19, 2009, under Game Development, Game Industry, Life, Projects

It’s most definitely been some busy couple months here.  We recently announced the game we’re currently working on so it’s no longer completely in cognito.  We’re currently working on “Six Days in Fallujah” to be published by Konami.

Six Days in Fallujah

Six Days in Fallujah

Other than that I finally picked a PS3 to play Uncharted, better hardware but lacking on the software side compaired to the 360.  I’ll be speaking  at the upcoming Triangle Games Conference with the topic of “Designing Organic Systems”.  More of a breakdown of method that can be utilized in gameplay systems and scripting to create a better mousetrap or more enticing gameplay without being obvious to the player.  Should be an interesting talk and hopefully others will take something away from it as well.

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