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	<link>http://www.monkey13.com</link>
	<description>game dev monkey blog</description>
	<pubDate>Fri, 26 Mar 2010 14:34:05 +0000</pubDate>
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		<title>Game Announced&#8230;</title>
		<link>http://www.monkey13.com/?p=66</link>
		<comments>http://www.monkey13.com/?p=66#comments</comments>
		<pubDate>Fri, 26 Mar 2010 14:30:32 +0000</pubDate>
		<dc:creator>Patrick Sebring</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Game Industry]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.monkey13.com/?p=66</guid>
		<description><![CDATA[Well we finally announced the game I&#8217;ve been working on since the end of Six Days in Fallujah.  It&#8217;s hit all the game news sites and also has some walkthrough videos posted here.  We&#8217;ve received a lot of good press and it looks like all the press demos went very well.  Now [...]]]></description>
			<content:encoded><![CDATA[<p>Well we finally announced the game I&#8217;ve been working on since the end of Six Days in Fallujah.  It&#8217;s hit all the game news sites and also has some walkthrough videos posted <a href="http://media.xbox360.ign.com/media/066/066316/vids_1.html">here</a>.  We&#8217;ve received a lot of good press and it looks like all the press demos went very well.  Now it&#8217;s being shown to the public at PAX East and we&#8217;ll see the response from the masses.</p>
<p><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/breachwickedwitch.jpg" title="breach" class="aligncenter" width="540" height="280" /></p>
<p><a href="http://kotaku.com/5502011/hands+on-with-breach-the-new-breed-of-destruction">Kotaku Hands On</a><br />
<a href="http://g4tv.com/thefeed/blog/post/703482/First-Look-Atomic-Games-Breach.html">G4 TV First Look</a></p>
<p>I know, shameless self-promotion &#8230; It&#8217;s always good to be able to finally show what you&#8217;ve been working on.  I really believe people will be getting a lot of gameplay for the price :).</p>
<p>thanks,<br />
-pat</p>
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			<wfw:commentRss>http://www.monkey13.com/?feed=rss2&amp;p=66</wfw:commentRss>
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		<title>Notes on design&#8230;</title>
		<link>http://www.monkey13.com/?p=58</link>
		<comments>http://www.monkey13.com/?p=58#comments</comments>
		<pubDate>Tue, 09 Feb 2010 18:02:01 +0000</pubDate>
		<dc:creator>Patrick Sebring</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.monkey13.com/?p=58</guid>
		<description><![CDATA[It&#8217;s always good to take a break when you&#8217;re neck deep in development and look at your surroundings.  People often fall into the cycle of losing focus by focusing too hard a small spectrum.  Needless to say I hadn&#8217;t really been playing as many games as usual picking up the hits of 5 months to [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s always good to take a break when you&#8217;re neck deep in development and look at your surroundings.  People often fall into the cycle of losing focus by focusing too hard a small spectrum.  Needless to say I hadn&#8217;t really been playing as many games as usual picking up the hits of 5 months to a year ago (Skate2, Ratchet and Clank: Tools of Destruction &#8230;etc) rather than jumping on the new fresh games only to be inundated with the cloud of public opinion.</p>
<p>Well I broke down and picked up Mass Effect 2 and Uncharted 2.  I do play snippets of the latest games at work to breakdown UI systems, AI, weapons, script/gameplay logic, movement, controls, camera &#8230;etc.  Until recently I hadn&#8217;t played many at home for the entirety of the experience.</p>
<p style="text-align: center;"><img class="aligncenter" title="Mass Effect 2" src="http://loot-ninja.com/wp-content/uploads/2009/11/mass-effect-2-500x281.jpg" alt="" width="500" height="281" /></p>
<p>That said I&#8217;ve been mainly playing Mass Effect 2.  I enjoyed the first one and thought the dialog trees and outcome to be well written and well executed.  I always play through twice to test the bounds of the script and &#8220;moral&#8221; options.  The overall mechanics and gameplay are solid but I still find myself constantly loading from one place to the next.  The shear number of the dialog trees and individual cut scenes is pretty daunting and my hat&#8217;s off to Bioware on it.  The nagging feeling I have about the game is that I don&#8217;t play or interact enough in it.  It&#8217;s cut scene, combat, cut scene, explore, cut scene&#8230; wax and repeat.  I&#8217;m glad some of the combat mechanics were fixed from the first one but still feel I&#8217;d like to actually play the game more.</p>
<p>On a completely different side note:  <a title="Agile Development Article" href="http://gwaredd.blogspot.com/2010/02/game-development-in-post-agile-world.html" target="_blank">Here&#8217;s a great article on agile development</a>.</p>
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		<title>A comfortable silence.</title>
		<link>http://www.monkey13.com/?p=54</link>
		<comments>http://www.monkey13.com/?p=54#comments</comments>
		<pubDate>Thu, 05 Nov 2009 18:24:07 +0000</pubDate>
		<dc:creator>Patrick Sebring</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Game Industry]]></category>

		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://www.monkey13.com/?p=54</guid>
		<description><![CDATA[It&#8217;s been quite some time sense I posted anything out of shear laziness.  I&#8217;m not one to buy into all the twitter shitter since I don&#8217;t feel it all that important to be in constant contact with everyone.  I also doubt people would want the tweets I&#8217;d be prone to write (something about midgets and [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been quite some time sense I posted anything out of shear laziness.  I&#8217;m not one to buy into all the twitter shitter since I don&#8217;t feel it all that important to be in constant contact with everyone.  I also doubt people would want the tweets I&#8217;d be prone to write (something about midgets and whiskey related bowel movements).</p>
<p>To all the 10 people that read this here&#8217;s what I&#8217;ve been playing:</p>
<div class="wp-caption aligncenter" style="width: 476px"><img title="Borderlands" src="http://www.unseen64.net/wp-content/uploads/2009/06/borderlands-original-beta.jpg" alt="Borderlands" width="466" height="310" /><p class="wp-caption-text">Borderlands</p></div>
<p>My wife is more of a video game voyeur so she was ticked I got it on the PC rather than 360.  I&#8217;m currently a lvl 24 soldier and a little disappointed in the coop support for PC.  Pain in the ass going through gamespy for friends when that&#8217;s all built into steam.</p>
<p>In other news the side projects are moving along.  As people might have heard Atomic Games went through a pretty sizable staff cut some months back and I was one of the few that remain.  We&#8217;re still very much working on a game and making considerable progress.  It&#8217;s always interesting (and often frustrating) how size often clogs the arteries of progress.  This doesn&#8217;t reflect on the ex-atomic employees, as we let go of a lot of great talent and I hope everyone&#8217;s doing well.</p>
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		<title>Stop all the downloading&#8230; Help computer.</title>
		<link>http://www.monkey13.com/?p=46</link>
		<comments>http://www.monkey13.com/?p=46#comments</comments>
		<pubDate>Wed, 05 Aug 2009 01:35:38 +0000</pubDate>
		<dc:creator>Patrick Sebring</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Game Industry]]></category>

		<category><![CDATA[Life]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.monkey13.com/?p=46</guid>
		<description><![CDATA[So it&#8217;s been a very long time since I&#8217;ve last updated anything here.  We recently had the latest Triangle Game Jam and were able to host it at our studio.  Had a blast and, though there were only 2 of us on our team, came away with something to show for it.  I&#8217;ve been playing [...]]]></description>
			<content:encoded><![CDATA[<p>So it&#8217;s been a very long time since I&#8217;ve last updated anything here.  We recently had the latest <a title="Triangle Game Jam" href="http://trianglegamejam.com/" target="_blank">Triangle Game Jam</a> and were able to host it at our studio.  Had a blast and, though there were only 2 of us on our team, came away with something to show for it.  I&#8217;ve been playing a bit of <a title="NeoTokyo" href="http://neotokyohq.com" target="_blank">NeoTokyo</a>, a source mod created by two of my co-workers (among others) over nearly 5 years.</p>
<p style="text-align: center;"><a href="http://neotokyohq.com"><img class="aligncenter" title="NeoTokyo" src="http://www.wrixel.com/images/massive/fa1/neotokyo.jpg" alt="" width="530" height="260" /></a></p>
<p>Very well polished mod for the initial release and an overall great game.  Of course I&#8217;m a sick bastard and love all things <a title="Ghost in the Shell" href="http://en.wikipedia.org/wiki/Ghost_in_the_Shell" target="_blank">Ghost in the Shell</a>.</p>
<p>I have some independent side projects brewing that I hope to mention something about soon but it&#8217;s all about reaching critical mass before then.  I hope everyone&#8217;s having a great summer and not sweating your balls off in the northwest.  We should be out there in September for my grandmother&#8217;s 90th bday.</p>
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		<title>Updates from primates</title>
		<link>http://www.monkey13.com/?p=40</link>
		<comments>http://www.monkey13.com/?p=40#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:24:06 +0000</pubDate>
		<dc:creator>Patrick Sebring</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Game Industry]]></category>

		<category><![CDATA[Life]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.monkey13.com/?p=40</guid>
		<description><![CDATA[It&#8217;s most definitely been some busy couple months here.  We recently announced the game we&#8217;re currently working on so it&#8217;s no longer completely in cognito.  We&#8217;re currently working on &#8220;Six Days in Fallujah&#8221; to be published by Konami.

Other than that I finally picked a PS3 to play Uncharted, better hardware but lacking on the software [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s most definitely been some busy couple months here.  We recently announced the game we&#8217;re currently working on so it&#8217;s no longer completely in cognito.  We&#8217;re currently working on &#8220;<a title="LA Times Article" href="http://latimesblogs.latimes.com/technology/2009/04/fallujahgamekonami.html" target="_blank">Six Days in Fallujah</a>&#8221; to be published by Konami.</p>
<div id="attachment_44" class="wp-caption aligncenter" style="width: 510px"><a href="http://g4tv.com/thefeed/blog/post/694553/Atomic-Games-Making-Six-Days-in-Fallujah-War-Game-Set-In-Iraq.html"><img class="size-full wp-image-44" title="SDiF" src="http://www.monkey13.com/wp-content/uploads/2009/04/sdif1.jpg" alt="Six Days in Fallujah" width="500" height="281" /></a><p class="wp-caption-text">Six Days in Fallujah</p></div>
<p style="text-align: center;">
<p>Other than that I finally picked a PS3 to play Uncharted, better hardware but lacking on the software side compaired to the 360.  I&#8217;ll be speaking  at the upcoming <a title="Triangle Game Conference" href="http://www.trianglegameconference.com/" target="_blank">Triangle Games Conference</a> with the topic of &#8220;Designing Organic Systems&#8221;.  More of a breakdown of method that can be utilized in gameplay systems and scripting to create a better mousetrap or more enticing gameplay without being obvious to the player.  Should be an interesting talk and hopefully others will take something away from it as well.</p>
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		<title>Global Game Jam</title>
		<link>http://www.monkey13.com/?p=36</link>
		<comments>http://www.monkey13.com/?p=36#comments</comments>
		<pubDate>Fri, 30 Jan 2009 18:36:43 +0000</pubDate>
		<dc:creator>Patrick Sebring</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.monkey13.com/?p=36</guid>
		<description><![CDATA[Global game jam is starting up today and ending this sunday.  Unfortunately I won&#8217;t be able to participate since my wife is threatening divorce if I don&#8217;t spend time with her since we&#8217;ve been crunching a bit at work recently.  I&#8217;m hosting the projects on a subversion server that should be accessible to every with [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Global game jam is starting up today and ending this sunday.  Unfortunately I won&#8217;t be able to participate since my wife is threatening divorce if I don&#8217;t spend time with her since we&#8217;ve been crunching a bit at work recently.  I&#8217;m hosting the projects on a subversion server that should be accessible to every with read access.</p>
<p style="text-align: left;">Attendees should have access with [first initial + last name] for login and the passwords will be given out at the start of the game jam.</p>
<p style="text-align: center;"><img class="aligncenter" title="Korg DS" src="http://dsmedia.ign.com/ds/image/article/890/890721/korg-ds-10-20080716083233649-000.jpg" alt="" width="405" height="307" /></p>
<p>Damn it, and I was hoping to use my Korg DS for some sweet ass soundtracks and kickin effects.  I&#8217;ll loan it to Scott Jacobs or Carlos Curran so see them to make sweet sweet music.</p>
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		<title>Ye&#8217; ol server explodeth</title>
		<link>http://www.monkey13.com/?p=1</link>
		<comments>http://www.monkey13.com/?p=1#comments</comments>
		<pubDate>Sat, 10 Jan 2009 03:24:12 +0000</pubDate>
		<dc:creator>Patrick Sebring</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://www.monkey13.com/?p=1</guid>
		<description><![CDATA[Well it looks like my server blew up in a server farm far far away (3000 miles away).  I&#8217;ve been far too busy with work and in general to get anything back up quickly.  The game servers under hostage-down.net are still up and running but the site is down.  Rather a sad note to the [...]]]></description>
			<content:encoded><![CDATA[<p>Well it looks like my server blew up in a server farm far far away (3000 miles away).  I&#8217;ve been far too busy with work and in general to get anything back up quickly.  The game servers under hostage-down.net are still up and running but the site is down.  Rather a sad note to the decay of PC gaming from the do-it-yourself nix box counter-strike servers to WoW and massive services.  I&#8217;ll keep everyone updated and get things rolling again.  I&#8217;ll be participating in the upcoming  <a href="http://www.trianglegameconference.com/" target="_blank">Triangle Game Confrence</a> at the end of April and the Global Game Jam at the end of this month.</p>
<p>I hope everyone had a great new years and a happy holidays!  Here&#8217;s to fresh starts in &#8216;09.</p>
<p>-pat</p>
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